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Fallout 4 weapon balance
Fallout 4 weapon balance






fallout 4 weapon balance

They should now scale with your level and all encounter zones have their max level removed so enemies can scale with you.

fallout 4 weapon balance

Detonatable collar These collars are based on the slave collars from Fallout 3. When you are wearing power armor, you gain a bonus against enemies that are a lower level than you.

fallout 4 weapon balance

Instead of telling surrendering enemies to go kill their best friend, you now inject them with dirty psycho to make them frenzy. Microsoft's Xbox One months ago, with the understanding that it would be coming for. This author has not provided any additional notes regarding file permissions, Creating the amazing Frost overhaul - NaugrimPlaytesters:-Morphium93 -TheLonelyBandit-Enw-Nosk-Janus-霧雨魔理沙Handcuff model in 2.0:-DarkConsole, This mod is not opted-in to receive Donation Points. The game overhauls a load of the elements and mechanics of the game such as leveling, combat, projectile ballistics to improve the overall experience of the playthrough. better immersive survival food module and. This is not a mod for the faint of heart. Important NPCS made essential:, NPC Boss Battles:, Creation Club Enhanced (ballistic weave, wear under armor, and legendary attachment point). From now on you will be surrounded by Thick Fog, strange sounds and occasionally being dragged into a otherworld where monsters (SirenHead, Mumblers, Lyingfigures, Ghouls, Silent … Log in to view your list of favourite games. I'd also kill for more weapon mods in-general, but figure that won't happen until the tools are out.The Armorsmith mod for Fallout 4 is pretty great, since it allows the player to equip any weapon and outfit, to give… Raider snipers … Any good Combat/AI mods recently? Want to play survival, with enemies that are just a bit smarter to give the game a bit more of a challenge and such. There anything like this out there? How difficult is it to tweak values in fo4edit? Weights- Laser musket weighs 2-3x as much as a laser sniper, sawed-off weighs nearly as much as a combat shotgun, weapon-mod effects are all over the place- rifle mods don't add enough, actions/scopes/grips add too much, weight-reduction doesn't counter-act enough, base weights just generally need a rebalance. From both a balance & a 'making sense' standpoint, there's no reason for it to be so weak 45 smg does more damage- 2-2.5x, and has a smaller mag. Barrel length affects accuracy(s) & range, as well as damage & recoil, especially with pipe weapons & pistols DPS is an arbitrary balance point in single-player games. In higher difficulties ammo is too scarce to use these, ever.

fallout 4 weapon balance

Automatic mods affect accuracy & range, NOT damage. Scatter lasers shouldn't be a straight down-grade to the pistol. Not something that tries to 'balance' the weapons to 'make everything viable', but something that makes weapons & their mods make sense, like:








Fallout 4 weapon balance